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Learn How To Make 3D Assets For Your Own Glitch Pixel Art Game

Winston Powell, the author of Of Love and Eternity, an upcoming Unity-based third-person horror adventure game with an extremely unique pixel art style, has presented an in-depth tutorial, covering the process of making game assets from start to finish.

A little while ago we introduced Of Love and Eternity, an upcoming Unity-based stylized horror adventure game where you play as a dead damned soul of a knight, looking to reunite with his beloved one in a place between death and the afterlife.

The game features a distinctive art style, a combination of realistic pixel art with glitch horror, managing to deliver a heavily stylized yet very immersive experience. If you wish to create something similar for your personal projects, luckily Winston Powell has just posted a tutorial available on his Patreon, covering the whole process of making these unique, crispy pixel nostalgia game assets with Unity's shaders.

Take a look at some in-game examples shared by the developer below:

If you want to follow more upcoming PS1-style-leaning games, check out Felvidek, a surreal comedy RPG Maker game set in an alternative history region of medieval Slovak Highlands, following the story of an alcoholic knight Pavol trying to save his kingdom. 

Another fun-looking one is Gunmetal Gothic, a nostalgic co-op retro-style 3D shooter that would look just right on a CRT TV:

Also, if you're looking to turn your own 3D models into old-school ones, check out this quick tutorial by Decompiled Art, explaining how to create a pixelated retro effect shader in Unity:

Support Winston Powell and get the tutorial here. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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