Sparseal, the creator of the modeling and texturing app Uniform, has shared a detailed step-by-step tutorial on making low-poly assets ready to be used in a game engine.
For those who missed this news, a while ago Sparseal, the developer of retopology and UV unwrapping software CozyBlanket for iOS launched the long-anticipated modeling and texturing software Uniform, enabling artists to create sculpts, low-poly models, textures, and even set up final renders.
If you want to delve into the software's capabilities, the best way to start would be by making simple low-poly assets following this comprehensive narrated tutorial suitable for complete beginners, where you will learn the basic concepts of Uniform and apply them in your future projects.
Just make sure you're familiar with the fundamentals of 3D graphics such as meshes, UVs, textures, and renders, and have fun exploring the app. The final model can be directly exported to a game engine including UVs, textures, PBR, and normal maps.
Image Credits: Sparseal
Image Credits: Sparseal
Image Credits: Sparseal
You can learn more about Uniform and find basic tutorials on its main features here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.