logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Level Design Workshop: Blockmesh and Lighting Tips

Let’s have a look at another amazing GDC talk dedicated to level design from Naughty Dog’s David Shaver and NYU professor Robert Yang. 

Let’s have a look at another amazing GDC talk dedicated to level design from Naughty Dog’s David Shaver and NYU professor Robert Yang. 

In this 2018 talk, David Shaver and Robert Yang discuss techniques that developers from Respawn, Naughty Dog, and many other companies use to establish natural level flow via blockmesh design, environment art, FX, audio and scripting. But that’s not all. You can’t miss this talk because it will tell about one of the most important yet often overlooked means of understanding levels called light.

It’s #Blocktober, so we figured it’d be pretty cool to watch this talk right now. Don’t forget to share your favorite Blocktober tweets and discuss the talk in the comments below. 

These 65 brushes is everything you need to draw materials, textures and other things.

Join discussion

Comments 1

  • Dave

    Was a good presentation, but you lost me at "A round of applause for gay sex" Absolutely no reason for that in a professional presentation.

    0

    Dave

    ·6 years ago·

You might also like

A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

Instead, he and his team will focus on the previously-announced retro-style roguelike.

Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

Apparently, the entire Unity Behavior team was cut, alongside many other employees.
  • 500 Reference Pictures/ Textures For Matte Painting and photobash
    by Mels Mneyan

  • Unkempt Flagstones
    by Stan Brown

    100% procedural material made in Substance Designer.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

×