Marmoset Toolbag-Inspired Texture Baking Add-On Released For Blender
Fyr Baker's own GPU engine makes baking faster than Blender's default system.
Marcus "Glow" Rasmussen has shipped Fyr Baker, designed to deliver everything you'd expect from a dedicated baker while keeping the workflow focused on iteration: fix the asset, rebake the required outputs, and keep moving. The add-on stores the bake setup directly in the Blender scene, writes the requested texture maps, and keeps the results available for preview and export.
Fyr Baker covers projection, occlusion, curvature, cage-controlled high-to-low transfers, ID maps, vertex color projection, position data, and eight Principled BSDF material channels, all baked directly from your node graphs. It's available on Windows, macOS, and Linux, and on supported Windows GPU systems, it uses the native Fyr renderer. Bakes run in the background, so Blender stays responsive while they're processing.
The developer says Fyr Baker is "almost as fast as Marmoset," and its workflow is closely modeled after Marmoset Toolbag, too. Of course, Blender can bake textures on its own, and add-ons such as SimpleBake and Bake Wrangler already exist. Fyr Baker is positioned as a middle ground between these and standalone solutions like Marmoset Toolbag or Substance 3D Painter: a dedicated baking engine with interactive cage painting and feedback, all without leaving Blender.
On its website, you can find a comparison table showing how Fyr Baker stacks up against Marmoset Toolbag 5.03, Substance 3D Painter 12.1, SimpleBake 2.9, and Bake Wrangler 2. With Fyr Baker, you can export to any pipeline with Substance 3D Painter, Unreal, and Unity presets, channel packing, custom filenames, DDS support, and direct exports to Substance 3D Painter or Marmoset Toolbag with maps already assigned.
Next, the add-on is set to receive further optimizations, projection fixes, and a complete UI overhaul:
Fyr Baker is compatible with Blender 5.1 and above and is available as a one-time purchase, with two license options to choose from: Personal and Studio.
In case you missed it, Blender 5.3, currently in alpha until September 30, will include native support for 3D Gaussian Splatting.
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