How To Create Dynamic Wuthering Waves-Style Hair In Blender
Vermeil is here to help you learn.
If you're into stylized 3D and want to recreate the distinctive strand-level shadows and highlights seen in Wuthering Waves characters' hair, you can achieve a similar look using Goo Engine or Blender, with the help of Weyant's guide. It's focused on creating an HM (Hair Map), a texture that controls how the shader distributes lighting and shadows across individual hair strands, producing stylized shadow transitions and a ring-of-light effect.
Please note that if you want to achieve the original look, you'll need Goo Engine and the accompanying shader, which you can download here. Standard Blender doesn't include the Geometry Nodes setup and other features that the shader relies on. However, you can also use regular Blender with Eevee, as the Hair Map works outside of Goo Engine as well. The result may be less accurate, but it can still produce a similar stylized look.
Read the article here.
Wuthering Waves fans might want to check out the boxing animation featuring Augusta and Galbrena from DillonGoo Studios, the creators of Goo Engine, or take a look at one of the secrets hidden in Chisa's model:
3D Artists working on stylized characters should check out this tool that turns rendered images into line art right in Blender's Compositor, as well as TXTRCast by Nanka Tsukurouyo:
You also might be interested in Kawaii Physics for Unreal Engine 5, a plug-in that adds pseudo-physics to game characters and is used in titles like Wuthering Waves, Stellar Blade, and Persona 3 Reload. Bonjolt, JiggleGen, and Flesh Dynamics can probably achieve similar results.
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