Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
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3D artist James Lucas has presented Megascans Maya Bridge, a plugin for Autodesk Maya that can allow you to quickly and easily set up shaders for your Megascans atlases and surfaces. It is getting ready for the release, so let’s look at the features.
Current support shaders
- Arnold’s aiStandard shader
- Renderman’s pxrSurface shader
- Blinn, Phong, Lambert
I’ll be integrating other free renderers such as mental ray before release, and commercial renderers will be supported upon request
Each renderer has additional options such as saving to Rendermans Preset Browser.
This will also be coming to 3ds Max, MODO and Unity! I’ve also been requested to look into C4D.