Megascans Maya Bridge Plugin
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Latest comments
by Charlotte Delannoy
3 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
6 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style:

Megascans Maya Bridge Plugin
24 January, 2017
3D artist James Lucas has presented Megascans Maya Bridge, a plugin for Autodesk Maya that can allow you to quickly and easily set up shaders for your Megascans atlases and surfaces. It is getting ready for the release, so let’s look at the features.

Current support shaders

  • Arnold’s aiStandard shader
  • Renderman’s pxrSurface shader
  • Blinn, Phong, Lambert

I’ll be integrating other free renderers such as mental ray before release, and commercial renderers will be supported upon request

Each renderer has additional options such as saving to Rendermans Preset Browser.

This will also be coming to 3ds Max, MODO and Unity! I’ve also been requested to look into C4D.

James Lucas

You will be able to download Megascans Maya Bridge here. In the meantime, make sure to check other projects by James like Boolean Toolkit for 3ds Max and Maya. 

Source: James Lucas

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