Mixing Procedural & Hand-Made Ways in Unity
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Latest comments

Oh shit!

by S.K.O
11 hours ago

VUE without competition

by John
11 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Mixing Procedural & Hand-Made Ways in Unity
10 February, 2019

The team behind Crystal Companies has presented a cool little Unity tool they are using for their card game. The tool manages to mix both hand-made and procedural approaches, so they have both freedom and speed. They call their tool explosion balls.

“As we continue to improve the user-friendliness of our proprietary environment-building tools, we came up with a way to quickly add elements to blank maps: explosion balls,” said Devin Shepherd, one of the developers of the game. 

“Instead of navigating a series of complex parameter menus to procedurally generate a map, or hand-painting an entire map to look natural or haphazard, the balls enable the rapid iteration of terrain features.” A rather unique way of generating environments, don’t you agree?

The project is a collectible card game played within an immersive 3D, hex-based environment. The game offers players to Collect mercenaries, build an army, and skirmish against enemy forces on an interactive battlefield. You can learn more here.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

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