Mixing Procedural & Hand-Made Ways in Unity
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments
by Krzysztof Czerwiński
3 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Great studio. Great game will be.

by Parag Ponkshe
20 hours ago

Maybe ... but dont try to touch it xD

Mixing Procedural & Hand-Made Ways in Unity
10 February, 2019

The team behind Crystal Companies has presented a cool little Unity tool they are using for their card game. The tool manages to mix both hand-made and procedural approaches, so they have both freedom and speed. They call their tool explosion balls.

“As we continue to improve the user-friendliness of our proprietary environment-building tools, we came up with a way to quickly add elements to blank maps: explosion balls,” said Devin Shepherd, one of the developers of the game. 

“Instead of navigating a series of complex parameter menus to procedurally generate a map, or hand-painting an entire map to look natural or haphazard, the balls enable the rapid iteration of terrain features.” A rather unique way of generating environments, don’t you agree?

The project is a collectible card game played within an immersive 3D, hex-based environment. The game offers players to Collect mercenaries, build an army, and skirmish against enemy forces on an interactive battlefield. You can learn more here.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

Leave a Reply