Modeling Characters for Games with Gavin Goulden
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7, Mar — 12, Jun
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Krakow PL   21, May — 23, May
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Latest comments
by Lincoln Hughes
59 min ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
3 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

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12 hours ago

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Modeling Characters for Games with Gavin Goulden
17 May, 2018
News

The team of FlippedNormals‏ presented a new Premium Tutorial with focuses on modeling characters for games. Join Gavin Goulden for 5 hours of awesome training.

 

In this Premium Tutorial, we cover the amazing new series by Gavin Goulden – Modeling Characters for Games. The series is over 5 hours long, covering everything you need to know in order to get started with modeling for games. Check it out! 

FlippedNormals 

Topics covered:

  • Concept sculpting and character design
  • Sculpting clothing and armor
  • In-depth topology
  • Retopologizing the face
  • The overall process, from start to finished model, and more!

You can find the full tutorial here

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