logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

New Awesome Water Simulation from Fluid Flux Developer

Krystian Komisarek and Unreal Engine are a force to be reckoned with.

Krystian "ImaginaryBlend" Komisarek, the creator of the Fluid Flux add-on for Unreal Engine, shows off a new water simulation he made in the software. As usual, the clear waves brushing against "the entrance to the underwater world" are extremely pleasant to watch.

If you aren't familiar with the artist's work, check out his previous experiments with big pools of liquid, waterfalls, and a Niagara-based 4-dimensional cube made for a game. You can find more on Komisarek's X/Twitter.

Join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Improve your workflow with 112+ Hologram alphas/decals/brushes for 2D/3D concept art

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Landscape Auto Material for UE4
      by VEA Games

      Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

      Error
      (2000-0001)
    • Smudges
      by Emil Skriver

      This pack can help you get that realism that 3D often lacks with various different finger smudges captured from real surfaces.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×