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New Course: Hard Surface Modeling for Characters

The course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.

If you’ve watched some of the recent demo videos from NVIDIA, you must have wondered: “How did they do these characters?”. Well, if you have the time and a little bit of cash you can get some answers during a great CGMA course ‘Hard Surface Modeling for Characters’. This new course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.

Laura has worked in game development for over 10 years, helping build Deus Ex and Tomb Raider. She was actually fortunate to contribute to some amazing projects with Open Bionics, where she worked on the production of real prosthetics.

Her new course takes about 6 weeks. It starts on April 20th and ends at 29th of June (it might change, so do check the official CGMA website). The course covers techniques and challenges of designing and building hard surfaces for characters. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.

Perfect to speed up your dragon creation! Get your horns, scales and spikes while they are flaming hot!

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Comments 1

  • Laura Gallagher

    This is awesome! Thanks 80.lv for sharing information on the course! Ben Erdt put the course together and will be the one giving the lectures. He deserves full credit for the quality of his teaching and I'm humbled to share the stage with him.
    My role will be to share my knowledge as much as possible  during the semester in other ways, either through Live Q&A, answering questions posted in the forums or giving direct feedback on the assignment or personal work of enrolled artists. Anyone joining us will therefore benefit from both Ben’s vast knowledge and my vast knowledge! See you all there :)

    0

    Laura Gallagher

    ·6 years ago·

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