Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
A while back we reported that Nintendo was looking for people, familiar with Unreal Engine 4. It’s clear now, that it was a bit more than just mere curiosity. Nintendo creative director Shigeru Miyamoto recently shared some very interesting stuff about UE4.
During the gathering of the publisher’s investors he told that the company ‘built the Switch hybrid home/handheld console, due out March 3 for $300, with ease of development in mind’ (via Vernturebeat). Any Switch developer can easily take a PC game and quickly port it to the Switch. The system supports Nvidia graphics technology and Unreal, Unity engines. Miyamoto said that Nintendo has investigated Unreal Engine 4 and understand it to its full potential.
That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.
Shigeru Miyamoto, Nintendo
But will they actually use Unreal Engine 4 to build Mario & Metroid games? There’s no direct answer, but here’s a hint.
“For our previous game platforms, creating our own development tools was a high priority for us. However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”
Shinya Takahashi, Nintendo
That’s a ‘no’, right? Anyway, a lot of Japanese developers are already working with UE4. Capcom uses this engine to build Street Fighter, Square Enix decided to rely on UE4 while building the remake of Final Fantasy VII and the next Dragon Quest game (which looks outstanding by the way).