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Ocarina Of Time's Link Reimagined With Arcane-Inspired Art Style

Mauricio Ataíde shared some insights into his hand-painted texturing process.

If The Legend of Zelda: Ocarina of Time remake has reignited your love for all things Zelda, Mauricio Ataíde has something worth checking out. The artist has showcased a fan-made 3D bust of Link from the game with beautiful stylized textures, created entirely in ZBrush. As he shared with us, he's been exploring hand-painted texturing lately through quick studies in ZBrush and Substance 3D Painter. He focuses on simplifying shapes, playing with color, and developing textures that enhance a character's sense of volume and personality.

The artist uses ZBrush's Spotlight feature to refine anatomical details and proportions, ensuring the final model stays as faithful as possible to the original concept art. He then starts painting in layers, starting with the base skin tones before introducing darker shades to define shadows and emphasize volume. To finish, he works on the lighting, bringing out the forms and adding highlights to areas that deserve extra attention.

"My workflow is actually quite simple. I usually start by studying and trying to recreate art styles that inspire me, especially those seen in Arcane and Valorant. What fascinates me most about these projects is how the artists manage to communicate complex forms through simplified planes, strong shadow shapes, and carefully placed brushstrokes."

Mauricio Ataíde

Mauricio Ataíde

Mauricio Ataíde

"One of the most valuable things I've learned is that good stylized painting starts before the texturing stage, during the modeling process itself. The way we build volumes and define facial planes directly influences how light and shadows interact with the character. I pay close attention to how shadows help describe the forms, especially around the eyes, nose, cheekbones, and jaw. Understanding these relationships makes it easier to decide where to emphasize certain shapes, increase contrast, or introduce more visible brushstrokes.

For my Link fan art, I wanted to apply these principles. Rather than aiming for realistic textures, my goal was to find a balance between simplified forms, clearly defined colors, and painterly details that enhance the character's anatomy and overall design.

When painting, I like experimenting with different brushes and masks. They give me more control over color transitions, brushstroke variations, and shadow placement. One important aspect of my approach is that I try not to rely too heavily on smooth gradients. Instead, I prefer building the textures with clearly defined shapes, deliberate color changes, and brushstrokes that follow the volumes of the model.

I think one of the biggest challenges of hand-painted texturing is knowing what to simplify and what to emphasize. Not every area needs the same amount of detail. Sometimes, a single well-placed brushstroke can communicate a form more effectively than several layers of intricate details."

Mauricio has explored a similar artistic approach in previous projects, including a stylized fan-art piece of Gekko from VALORANT and an Arcane tribute featuring Jinx. Visit his ArtStation page to see these and other works up close.

Mauricio Ataíde

Mauricio Ataíde

Looking to learn more about hand-painted texturing in 3D? Check out our interview section, where artists walk us through their creative processes and share valuable tips and techniques.

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