Offline Render for Unity
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Offline Render for Unity
1 June, 2017
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Offline Render from YCDIVFX is an easy to use, realtime capture plugin for Unity. The tool can help you capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO and other G-Buffers. You can also create ObjectID passes and render to 360.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

Features

  • Multi-channel OpenEXR output
  • 16-bit Half-float EXR
  • Offscreen rendering (render resolution independent of game view)
  • Capture UI
  • 360 monoscopic render output o PNG
  • Output to EXR, PNG or MP4
  • Realtime capture
  • Capture multiple cameras simultaneously
  • 10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
  • Forward render supported elements (Beauty, Depth, MotionVector, AO)
  • Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Limitations

  • Shadow pass only works with directional lights
  • Requires Unity 5+
  • Windows only

Get the tool for $30

Source: YCDIVFX
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xXYOUXxArtur Leaojoerayen Recent comment authors
xXYOUXx
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xXYOUXx

Jeez rayen, butt hurt much?

Artur Leao
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Artur Leao

I’m sorry that you found the videos and plugin a waste of money, we’ll do our best to correct that. Meanwhile, feel free to send us an email with your order number and I’ll be glad to issue a refund.

joe
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joe

@rayen yes, the videos are actually not well presented. but on the “waste of money”, sorry, this is exactly what everybody was waiting for.

rayen
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rayen

waste of money and the demo video are bad explained