Offline Render for Unity
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Offline Render for Unity
1 June, 2017

Offline Render from YCDIVFX is an easy to use, realtime capture plugin for Unity. The tool can help you capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO and other G-Buffers. You can also create ObjectID passes and render to 360.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.


  • Multi-channel OpenEXR output
  • 16-bit Half-float EXR
  • Offscreen rendering (render resolution independent of game view)
  • Capture UI
  • 360 monoscopic render output o PNG
  • Output to EXR, PNG or MP4
  • Realtime capture
  • Capture multiple cameras simultaneously
  • 10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
  • Forward render supported elements (Beauty, Depth, MotionVector, AO)
  • Developer API: Create your own custom passes. Documentation, sample code and sample scene included


  • Shadow pass only works with directional lights
  • Requires Unity 5+
  • Windows only

Get the tool for $30


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4 Comments on "Offline Render for Unity"


Jeez rayen, butt hurt much?

Artur Leao
Artur Leao

I’m sorry that you found the videos and plugin a waste of money, we’ll do our best to correct that. Meanwhile, feel free to send us an email with your order number and I’ll be glad to issue a refund.


@rayen yes, the videos are actually not well presented. but on the “waste of money”, sorry, this is exactly what everybody was waiting for.


waste of money and the demo video are bad explained