Overview: New OctaneRender for Blender
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17 hours ago

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by Danielle T. Hebert
22 hours ago

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Overview: New OctaneRender for Blender
29 May, 2018
News

Lino Grandi shared a quick review of what’s new in OctaneRender for Blender V15.2.3. The artist discussed the new features and improvements, showing how you can use them in your work.  

A quick review of the new features available in OctaneRender for Blender V15.2.3, offering some great workflow improvements.

Lino Grandi 

And here is the full list of changes from OTOY:

  • Upgrade to 3.08 stable
  • Upgrade to blender 2.79b
  • Support “Shift + Left Mouse” to select material directly
    • Firstly, use “Right Mouse” to select target object
    • Then, use “Shift + Left Mouse” to select target material
  • Support motion blur for reshapable objects
  • Use the same options as Octane Standalone for motion blur setting
  • Introduce enum properties to replace raw int sockets for octane enum pins
    • Much more understandable and user-friendly
    • Toon Light
    • BRDF Model
    • Metallic IOR Mode
    • Noise Type
    • Projection Mode
    • Rotation Mode
    • Interpolation Type
  • Support external vdb sequence(“Data – Volume properties”)
    • Similar to Lightwave implementation, we leverage special string tag(“$F$”) to identify frame parts in vdb path
    • Use “$F$” to label the frame parts in vdb file path – E.g. “fog_$F$.vdb” => “fog_0.vdb”, “fog_1.vdb” … “fog_10.vdb” … “fog_100.vdb”
    • Use “$[1-9]F”to deal with the leading zeros in file path – E.g. “fog_$4F$.vdb” => “fog_0000.vdb”, “fog_0001.vdb” … “fog_0010.vdb” … “fog_0100.vdb”
  • Support new layout in texture node menu
    • In default, the texture nodes are distributed in three categories: proceduals, tools, textures
    • Use new layout in default
    • Able to change new/old layout(“User Preference” – “Add-ons” – “OctaneRender Engine” – “Preferences” – “Texture Node Menu Layout”)
  • Support “Octane Layout” for textures as it is in 3.08 StandAlone
  • Support compilation optimization for objects/shaders that are invisible in current render layer
  • Support external openvdb import(“Data”-“Volume properties”-“Used as Octane VDB”/”OpenVDB File”)
  • Support to toggle octane node graph(“Render – Render – Show Octane NodeGraph”)
  • Support octane network preference setting(“Render – Octane server – Network preference”)
  • Support to choose HDR bit depth type in image texture node
  • Added emmision texture menu in texture node graph(for emission pin in volume medium)
  • Set OpenVDB as default value in smoke cache format

FIXES SINCE LAST RELEASE

  • Fixed linux render hanging
  • Fixed crash in scene without cameras
  • Fixed render layer mode bug
  • Fixed octane camera visibility
  • Reverted cycle render layer hiding
  • Fix environment texture uplate failure after rename
  • Fix missing marker menu
  • Fix infinite plane issue
  • Fix warnings about write_customdata error

You can learn more here

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