Overview: New OctaneRender for Blender
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The Link is at the Bottom.. Windows on Left... Mac on Right https://studio.vroid.com/download.html

by Penile
11 hours ago

What

by Ronnybrendo Vieira Lima
15 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Overview: New OctaneRender for Blender
29 May, 2018
News

Lino Grandi shared a quick review of what’s new in OctaneRender for Blender V15.2.3. The artist discussed the new features and improvements, showing how you can use them in your work.  

A quick review of the new features available in OctaneRender for Blender V15.2.3, offering some great workflow improvements.

Lino Grandi 

And here is the full list of changes from OTOY:

  • Upgrade to 3.08 stable
  • Upgrade to blender 2.79b
  • Support “Shift + Left Mouse” to select material directly
    • Firstly, use “Right Mouse” to select target object
    • Then, use “Shift + Left Mouse” to select target material
  • Support motion blur for reshapable objects
  • Use the same options as Octane Standalone for motion blur setting
  • Introduce enum properties to replace raw int sockets for octane enum pins
    • Much more understandable and user-friendly
    • Toon Light
    • BRDF Model
    • Metallic IOR Mode
    • Noise Type
    • Projection Mode
    • Rotation Mode
    • Interpolation Type
  • Support external vdb sequence(“Data – Volume properties”)
    • Similar to Lightwave implementation, we leverage special string tag(“$F$”) to identify frame parts in vdb path
    • Use “$F$” to label the frame parts in vdb file path – E.g. “fog_$F$.vdb” => “fog_0.vdb”, “fog_1.vdb” … “fog_10.vdb” … “fog_100.vdb”
    • Use “$[1-9]F”to deal with the leading zeros in file path – E.g. “fog_$4F$.vdb” => “fog_0000.vdb”, “fog_0001.vdb” … “fog_0010.vdb” … “fog_0100.vdb”
  • Support new layout in texture node menu
    • In default, the texture nodes are distributed in three categories: proceduals, tools, textures
    • Use new layout in default
    • Able to change new/old layout(“User Preference” – “Add-ons” – “OctaneRender Engine” – “Preferences” – “Texture Node Menu Layout”)
  • Support “Octane Layout” for textures as it is in 3.08 StandAlone
  • Support compilation optimization for objects/shaders that are invisible in current render layer
  • Support external openvdb import(“Data”-“Volume properties”-“Used as Octane VDB”/”OpenVDB File”)
  • Support to toggle octane node graph(“Render – Render – Show Octane NodeGraph”)
  • Support octane network preference setting(“Render – Octane server – Network preference”)
  • Support to choose HDR bit depth type in image texture node
  • Added emmision texture menu in texture node graph(for emission pin in volume medium)
  • Set OpenVDB as default value in smoke cache format

FIXES SINCE LAST RELEASE

  • Fixed linux render hanging
  • Fixed crash in scene without cameras
  • Fixed render layer mode bug
  • Fixed octane camera visibility
  • Reverted cycle render layer hiding
  • Fix environment texture uplate failure after rename
  • Fix missing marker menu
  • Fix infinite plane issue
  • Fix warnings about write_customdata error

You can learn more here

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