Photorealistic Heads for Facial Rigs
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Latest comments
by joe
1 hours ago

No one will discuss the new destruction system below.

Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

Photorealistic Heads for Facial Rigs
6 December, 2017
News

Galal Mohey, Lead Character Artist at Snappers, has presented his latest photorealistic project. The artist and his team have used Arnold, Xgen, Ornatrix and ZBrush to create at outstanding male head for facial rigging tech demo. The results are something else! 

The purpose of this project was to create a generic male head for a Facial rigging tech demo at Snappers. 
I Worked on this with my friends: 

  • Yasser El-Sherbiny 
  • Abdelrahman Shebl 
  • Ahmed Salim

Still images was rendered using Arnold, ALshaders and hair using Xgen. 
We used Ornatrix for the hair cards in the Unreal Engine version. 
Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps.

Galal Mohey

You can find more details on the project here

Source: ArtStation

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