If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Romain Chauliac has recently updated his PlugIt script for Maya which now allows to add custom plugs. Let’s check it out.
For those of you unfamiliar with the tool, it allow artists to add details when working on hard surface models.
In one click, the tool lets you add plugs to your mesh. Users also get control over scale, rotation, connection, and more. The artist states that it works both with flat and curvature shapes.
The good news is that the newest version adds the ability to create your own plugs in seconds.
Please note that PlugIt is only working in Maya 2018 and higher. You can learn more here.