PlugIt 2.0 for Maya
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node:

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

PlugIt 2.0 for Maya
6 February, 2019

Romain Chauliac has recently updated his PlugIt script for Maya which now allows to add custom plugs. Let’s check it out.

For those of you unfamiliar with the tool, it allow artists to add details when working on hard surface models.

In one click, the tool lets you add plugs to your mesh. Users also get control over scale, rotation, connection, and more. The artist states that it works both with flat and curvature shapes.

The good news is that the newest version adds the ability to create your own plugs in seconds.

Please note that PlugIt is only working in Maya 2018 and higher. You can learn more here.

Get the tool for $30+

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

Check the full feature list

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1 Comment on "PlugIt 2.0 for Maya"


Is there a similar tool for 3ds max??