logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Procedural Forest in UE4 by Robert Berg

Robert Berg, Environment Artist at Embark Studios, has shared his latest personal project — a procedural 1x1km forest.

The artist’s goal here was to try out some of the Unreal’s features: the Foliage Volumes, PoM, Contact Shadows and the new SSGI from v4.23.

The artist placed 100% of the assets using either the Procedural Foliage Volumes or Grass Layers. Berg used volumes to place all the larger assets, “even the rocks, and anything small enough not to require collision was placed using landscape Grass Layers.”

The goal here was to see if I could make a believable scene/world without placing anything manually. “I also.. may have exaggerated the GI quite a bit, because GI is cool! That is all.”

All the assets and textures were scanned by the artist in a forest close to where he lives and modeled in Blender 2.8. Berg thought it had a pretty unique look, so he wanted to capture the look and make it bigger.

You can learn more about the project here.

Great to speed up your character creation or to quickly age your humans!

Error
(2000-0001)

Join discussion

Comments 1

  • Laurent BIAL

    Really impressive

    0

    Laurent BIAL

    ·5 years ago·

You might also like

A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

Instead, he and his team will focus on the previously-announced retro-style roguelike.

Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

Apparently, the entire Unity Behavior team was cut, alongside many other employees.
  • Water Stains
    by Emil Skriver

    This pack can help you get that realism that 3D often lacks with various different water stains captured from real surfaces.

    Error
    (2000-0001)
  • Desert Eagle MAG50
    by Abderrezek Bouhedda

    This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

    Error
    (2000-0001)

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

×