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Procedural Minimap for Unity

Check out a MiniMap system for Unity written in C# that can be used for all types of games.

Check out a MiniMap system for Unity written in C# that can be used for all types of games. The system is very easy to implement and takes just a few steps to set up.

Here is a tutorial from Matt Parkin:

Features: 

  • One script does it all
  • 2 Demos, 2 Skins
  • Icons farther than the map radius can be hidden or can stick to the border of the map
  • Different size and color for Icons that are farther than map radius (optional)
  • Procedurally instantiate and destroy icons with GameObjects
  • Full documentation

You can find more details on the pack here

Get the tool for $5.99

Save yourself endless time and technical hurdles in the material editor with this pack of Prop Master Materials for UE4!

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Comments 2

  • haruka

    Pro Radar Builder:https://assetstore.unity.com/packages/tools/utilities/pro-radar-builder-source-included-52837

    UI Target Tracker:https://assetstore.unity.com/packages/tools/integration/ui-target-tracker-for-radar-builders-117360

    0

    haruka

    ·6 years ago·
  • haruka

    Hi! I used Pro Radar Builder in Unity that can create

    2D & 3D radars and tracking systems.

    Static minimaps , ideal for small static scenes.

    Realtime Minimap , ideal for large scenes / Open worlds.

    Advanced rotation re-targeting.

    and also offers lots free template to beautify your radars.
    The System Uses Neither Unity UI nor IMGU, making it fast and no coding is needed . It’s awesome.

    Also the UI Target Tracker is the free trial version of the radar builder. you should try!!

    0

    haruka

    ·6 years ago·

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