Procedural Minimap for Unity
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by Matthew Scenery.Melbourne
7 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
8 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Procedural Minimap for Unity
22 January, 2018
News

Check out a MiniMap system for Unity written in C# that can be used for all types of games. The system is very easy to implement and takes just a few steps to set up.

Here is a tutorial from Matt Parkin:

Features: 

  • One script does it all
  • 2 Demos, 2 Skins
  • Icons farther than the map radius can be hidden or can stick to the border of the map
  • Different size and color for Icons that are farther than map radius (optional)
  • Procedurally instantiate and destroy icons with GameObjects
  • Full documentation

You can find more details on the pack here

Get the tool for $5.99

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Hi! I used Pro Radar Builder in Unity that can create

2D & 3D radars and tracking systems.

Static minimaps , ideal for small static scenes.

Realtime Minimap , ideal for large scenes / Open worlds.

Advanced rotation re-targeting.

and also offers lots free template to beautify your radars.
The System Uses Neither Unity UI nor IMGU, making it fast and no coding is needed . It’s awesome.

Also the UI Target Tracker is the free trial version of the radar builder. you should try!!