Procedural Minimap for Unity
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by Mandy Rozana
11 hours ago

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Very impressive article Jake! You are very talented.

by Weston Mitchell⛏️🐭
22 hours ago

nice article! i love seeing the breakdowns.

Procedural Minimap for Unity
22 January, 2018

Check out a MiniMap system for Unity written in C# that can be used for all types of games. The system is very easy to implement and takes just a few steps to set up.

Here is a tutorial from Matt Parkin:


  • One script does it all
  • 2 Demos, 2 Skins
  • Icons farther than the map radius can be hidden or can stick to the border of the map
  • Different size and color for Icons that are farther than map radius (optional)
  • Procedurally instantiate and destroy icons with GameObjects
  • Full documentation

You can find more details on the pack here

Get the tool for $5.99


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2 Comments on "Procedural Minimap for Unity"


Hi! I used Pro Radar Builder in Unity that can create

2D & 3D radars and tracking systems.

Static minimaps , ideal for small static scenes.

Realtime Minimap , ideal for large scenes / Open worlds.

Advanced rotation re-targeting.

and also offers lots free template to beautify your radars.
The System Uses Neither Unity UI nor IMGU, making it fast and no coding is needed . It’s awesome.

Also the UI Target Tracker is the free trial version of the radar builder. you should try!!