Procedural Minimap for Unity
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments
by Assignment help
59 min ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces.

by Matthieu CHOLLET
12 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Procedural Minimap for Unity
22 January, 2018

Check out a MiniMap system for Unity written in C# that can be used for all types of games. The system is very easy to implement and takes just a few steps to set up.

Here is a tutorial from Matt Parkin:


  • One script does it all
  • 2 Demos, 2 Skins
  • Icons farther than the map radius can be hidden or can stick to the border of the map
  • Different size and color for Icons that are farther than map radius (optional)
  • Procedurally instantiate and destroy icons with GameObjects
  • Full documentation

You can find more details on the pack here

Get the tool for $5.99

Leave a Reply

Be the First to Comment!