Procedural Minimap for Unity
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Latest comments
by Jeanette T. Clegg
3 hours ago

Your place is valueble for me. Thanks!…

by mafhfuz@7cgi
6 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

It'd be great to see some kind of tutorial with tips how you made it.

Procedural Minimap for Unity
22 January, 2018

Check out a MiniMap system for Unity written in C# that can be used for all types of games. The system is very easy to implement and takes just a few steps to set up.

Here is a tutorial from Matt Parkin:


  • One script does it all
  • 2 Demos, 2 Skins
  • Icons farther than the map radius can be hidden or can stick to the border of the map
  • Different size and color for Icons that are farther than map radius (optional)
  • Procedurally instantiate and destroy icons with GameObjects
  • Full documentation

You can find more details on the pack here

Get the tool for $5.99

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