for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Quixel has revealed Mixer 2018.2 which brings Layer Masks, new and improved Blend Modes, Tool Tips, and a number of quality-of-life features. The tool now enables an even faster and more customizable material authoring experience.
Masking has always been an essential feature of any texturing workflow, so the team decided to introduce a new highly flexible take on masking. Masking in Mixer lets users customize the mixing of your layers and you don’t want to miss that.
Quixel added two types of masks: Paint masks and Image-based masks.
The new version also allows users to hand-paint masks on any layer type (surfaces, decals, and solids) and truly sculpt the transition of layers. Make sure to fully leverage Mixer’s brush system and don’t forget about importing your own custom brushes for masking.
What is more, you can create and load a custom image mask to further dictate the blending of your layers, in addition to your hand painted mask. You can link image masks to the transform and tiling of the material itself, as well as have its own transform and tiling settings by unlinking it.
The combination of Paint and Image-based masks allows users to radically customize and fine-tune the look and feel of your projects.
You can use the new Opacity Blend Mode to blend a layer based on its opacity instead of its displacement information.
That’s not all! There’s more inside, so make sure to check out this Quixel breakdown with more details on the release.