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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
If you are new to game development or game art, you should know that Quixel Suite is rightfully considered to be the most useful and impressive texturing tool. With this middleware you will be able to create amazing textures and normals and achieve incredible results. One of the biggest advantages of this product is the incredibly easy to use interface and straightforward workflow. It’s a dream tool for game artists.
The newest version of the software package is coming in autumn 2015. It includes updated NDO Painter, 3DO Baker and DDO Painter. The toolset has been in closed beta for quite some time, but so far we’ve heard little in terms of features and advancements. Generally the developers have optimized the performance, updated 3DO and the color ID system. Among other additions is the calibration profiles and texture rotation! Check out this video for more information.
If you are already enjoying Quixel Suite 2.0 the upgrade will be completely free, but you can also make a preorder and get a 30% discount, which sounds like a great deal, if you take into consideration the incredible power of this software. There’s a great offer for indie developers as well.