RDSystem: Using CustomRenderTexture in Unity
Subscribe:  iCal  |  Google Calendar
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Montreal CA   27, Jun — 1, Jul
Cambridge GB   28, Jun — 2, Jul
Guildford GB   29, Jun — 30, Jun
Latest comments
by Matthew Scenery.Melbourne
7 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
7 hours ago


To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

RDSystem: Using CustomRenderTexture in Unity
18 May, 2017

Keijiro Takahashi presented RDSystem, a custom texture that generates organic animation with a reaction-diffusion system. The project demonstrates how you can use CustomRenderTexture (CustomTexture), one of the new features of Unity 2017.1.

The artist was inspired be these two videos:

Reaction-Diffusion by Nobutaka Kitahara

DIFFUSION by Kouhei Nakama

Unity 2017.1 is still in beta stage, so the specification could be changed in the final release version. You can get all the project files for free here.

Source: GitHub

Leave a Reply