RDSystem: Using CustomRenderTexture in Unity
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2 hours ago

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by derjyn@gmail.com
4 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

RDSystem: Using CustomRenderTexture in Unity
18 May, 2017

Keijiro Takahashi presented RDSystem, a custom texture that generates organic animation with a reaction-diffusion system. The project demonstrates how you can use CustomRenderTexture (CustomTexture), one of the new features of Unity 2017.1.

The artist was inspired be these two videos:

Reaction-Diffusion by Nobutaka Kitahara

DIFFUSION by Kouhei Nakama

Unity 2017.1 is still in beta stage, so the specification could be changed in the final release version. You can get all the project files for free here.

Source: GitHub

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