Andrei Dinca made her move with some MetaHuman magic.
Character Artist Andrei Dinca showed off a beautiful render of a realistic 3D woman with red hair he created using Unreal Engine 5.
He modeled the lady in ZBrush, made the hair in XGen and Houdini, and worked with textures in Substance 3D Painter.
Then, the artist breathed some life into her using motion capture data and the Metapipe tool for MetaHuman, which lets you create custom characters.
If you like Redhead, check out other high-quality works from Dinca on ArtStation.
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