A step-by-step guide by Tinko Wiezorrek.
Realtime Hair in UE4 using Fibermesh and 3DS Max
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- Alber
But, how do i bake the fibermesh hair normals in Xnormal, do i have to create that square plane out of zbrush and import it with the uvs already setup? You did not explained that. HELP, I'M STUCK.
0Alber
·6 years ago·