Realtime Hair in UE4 using Fibermesh and 3DS Max
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
München DE   25, Oct — 27, Oct
Latest comments

God bless this guy for mentioning the Unity package he's using. Legit just made my life infinitely easier.

by Meru Fixo
10 hours ago

Always love to read amazing information that will help to me. Basically read technology blogs but your post is also interesting so i am reading this blog. Else, I am going to share that How To Detect Trojans From PC, which is very important if you are using computer.

Amazing

Realtime Hair in UE4 using Fibermesh and 3DS Max
13 June, 2017
News

Character artist Tinko Wiezorrek has shared a thorough guide to realtime hair creation using Zbrush, 3ds max and Unreal Engine 4. All the resources mentioned can be found here.

Comments

Leave a Reply

1 Comment on "Realtime Hair in UE4 using Fibermesh and 3DS Max"

avatar
Alber
Guest
Alber

But, how do i bake the fibermesh hair normals in Xnormal, do i have to create that square plane out of zbrush and import it with the uvs already setup? You did not explained that. HELP, I’M STUCK.

wpDiscuz