Realtime Hair in UE4 using Fibermesh and 3DS Max
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
7 hours ago

Bob would have been proud

by Krzysztof Czerwiński
11 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Realtime Hair in UE4 using Fibermesh and 3DS Max
13 June, 2017

Character artist Tinko Wiezorrek has shared a thorough guide to realtime hair creation using Zbrush, 3ds max and Unreal Engine 4. All the resources mentioned can be found here.


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Alber Recent comment authors

But, how do i bake the fibermesh hair normals in Xnormal, do i have to create that square plane out of zbrush and import it with the uvs already setup? You did not explained that. HELP, I’M STUCK.