Realtime Hair in UE4 using Fibermesh and 3DS Max
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Realtime Hair in UE4 using Fibermesh and 3DS Max
13 June, 2017
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Character artist Tinko Wiezorrek has shared a thorough guide to realtime hair creation using Zbrush, 3ds max and Unreal Engine 4. All the resources mentioned can be found here.

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1 Comment on "Realtime Hair in UE4 using Fibermesh and 3DS Max"

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Alber
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Alber

But, how do i bake the fibermesh hair normals in Xnormal, do i have to create that square plane out of zbrush and import it with the uvs already setup? You did not explained that. HELP, I’M STUCK.

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