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Recreating Half-Life 2 in Unreal Engine

Rogelio Olguin gives old familiar places a new look.

3D artist Rogelio Olguin showed us how the third part of Half-Life could look like with his latest project. He recreated a tunnel from Black Mesa facility in Unreal Engine, giving the familiar place a new look. High-quality materials, reimagined Hunter and the amazing atmosphere.
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I started this thinking It would be a quick environment mostly for practice and doing something, but as I kept on… it started to grow on me… so I kept going, and added the theme that this is a tunnel somewhere in Half Life 2 : Black Mesa facility. The creature is a re imagined Hunter without the combine attachments.

Rogelio Olguin

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And here are some more shots of the reimagined Hunter:

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10 armor Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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