Recreating Half-Life 2 in Unreal Engine

Rogelio Olguin gives old familiar places a new look.

3D artist Rogelio Olguin showed us how the third part of Half-Life could look like with his latest project. He recreated a tunnel from Black Mesa facility in Unreal Engine, giving the familiar place a new look. High-quality materials, reimagined Hunter and the amazing atmosphere.
1 of 4
1 of 5

I started this thinking It would be a quick environment mostly for practice and doing something, but as I kept on… it started to grow on me… so I kept going, and added the theme that this is a tunnel somewhere in Half Life 2 : Black Mesa facility. The creature is a re imagined Hunter without the combine attachments.

Rogelio Olguin

1 of 2

And here are some more shots of the reimagined Hunter:

1 of 3

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more