Trying to steal Vray's thunder.
I'm gonna wait for Steam version
3D artist Rogelio Olguin showed us how the third part of Half-Life could look like with his latest project. He recreated a tunnel from Black Mesa facility in Unreal Engine, giving the familiar place a new look. High-quality materials, reimagined Hunter and the amazing atmosphere.
I started this thinking It would be a quick environment mostly for practice and doing something, but as I kept on… it started to grow on me… so I kept going, and added the theme that this is a tunnel somewhere in Half Life 2 : Black Mesa facility. The creature is a re imagined Hunter without the combine attachments.