Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
3D artist Rogelio Olguin showed us how the third part of Half-Life could look like with his latest project. He recreated a tunnel from Black Mesa facility in Unreal Engine, giving the familiar place a new look. High-quality materials, reimagined Hunter and the amazing atmosphere.
I started this thinking It would be a quick environment mostly for practice and doing something, but as I kept on… it started to grow on me… so I kept going, and added the theme that this is a tunnel somewhere in Half Life 2 : Black Mesa facility. The creature is a re imagined Hunter without the combine attachments.