SabreCSG - a set of level design tools for Unity
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

SabreCSG - a set of level design tools for Unity
6 February, 2017
SabreCSG is a free set of level design tools for constructing levels inside the Unity game engine. Constructive Solid Geometry techniques used in SabreCSG allow you to add and subtract brushes to create complex levels without traditional 3D software.

The toolkit is now open sourced under the MIT License. You can follow SabreCSG on on this Github repository.


  • Boolean CSG algorithm supporting partial rebuilding

  • Draw tools to rapidly create levels by drawing brushes directly
  • Resize tools allow you to resize spaces intuitively

  • Vertex tools to refine and add precision details
  • Change materials or edit UVs with surface tools built for level design

  • Clip planes allow you to bevel brushes or even split them in two
  • Export built geometry to .OBJ for use in external 3D tools

  • Vertex Colors – Apply vertex colors per face which are baked into the built meshes
  • Experimental Code API – Experimental support for procedurally generating levels through code

You can find documentation and videos on how to use SabreCSG on the official website

Source: SabreCSG

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