this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Great news, fellow developers! SEGI has moved to GitHub and is now free to download and open-source. If you purchased SEGI on the Asset Store on August 1st, 2017 or later, you will be granted a refund upon request via the contact page on sonicether.com.
For those of you not familiar with the project, SEGI is a voxel-based Global Illumination effect that aspires to provide 100% dynamic Global Illumination to Unity games and applications. The product requires no precomputation, bringing GI to certain situations.
SEGI provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. In the future, SEGI will support indirect lighting from point and spot lights. SEGI calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light.