Enjoyed reading the article. I used to be a gaming addict in my teenage and everyone used to scold us for that. Now we are witnessing a great revolution in the field of gaming. Developers of gaming are setting up new benchmarks. I use gaming devices made by https://netgears.support/netgear-powerline/
Does OWHQ have some kind of sleeping quarter? Just wondering, I mean, where do they sleep?
Great news, fellow developers! SEGI has moved to GitHub and is now free to download and open-source. If you purchased SEGI on the Asset Store on August 1st, 2017 or later, you will be granted a refund upon request via the contact page on sonicether.com.
For those of you not familiar with the project, SEGI is a voxel-based Global Illumination effect that aspires to provide 100% dynamic Global Illumination to Unity games and applications. The product requires no precomputation, bringing GI to certain situations.
SEGI provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. In the future, SEGI will support indirect lighting from point and spot lights. SEGI calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light.