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Setting Up Foliage in UE4, Maya & SD

Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé. This is just one of the many ways, of course, but it’s actually quite awesome when you’re dealing with different scenes. The final environment here was rendered real-time in UE4. The foliage was modeled in Maya and ZBrush, then brought into Substance Designer for the final look. 

Let’s study the guide:

The tutorial was originally published on ArtStation. You can download a PDF version  of the tutorial here.

Save yourself endless time and technical hurdles in the material editor with this pack of Prop Master Materials for UE4!

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