Zap Andersson decided to re-record and expand his talk for you to learn more about Open Shader Language, which has been recently implemented in 3DS Max.
Zap Andersson decided to re-record and expand his talk for you to learn more about Open Shader Language, which has been recently implemented in 3DS Max.
We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more