Simulating Lava Flow With Houdini's MPM Solver
Check out this beautiful work by José Molfino.
José Molfino's new project features lava simulated using the MPM solver with custom temperature-driven viscosity. It uses around 40 million particles, with Axiom for sparse smoke simulation. The terrain here is generated using height fields and KTT, and the final render is done in Karma XPU via Husk.
We've showcased José Molfino's work on our site several times, including MPM paint strokes, lava lamp patterns, an underwater short film, and a cobweb generator:
Sergei Sukhorukov recently presented another impressive MPM project, visualizing how a tire's contact patch interacts with dirt surfaces:
Matthieu Pujol has also explored MPM-based lava simulations in Houdini:
SideFX has just unveiled a preview of Houdini 22, which will place a strong focus on 3D Gaussian splats. Stay tuned, more details will be revealed during the online keynote on June 22.
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