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Speed Level Design: Post-apocalyptic Scenes in UE4

A time-lapse video that demonstrates the evolution of Maverick’s Overgrown Ruins.

Maverick is a guru of speed level design. The artist proves that it’s not that difficult to build complex UE4 scenes in a short time with a little help of ready assets. The latest video shows the evolution of Overgrown Ruins, his new scene which might remind you of The Last of Us. Covered in grass buildings, abandoned trams and deers. 

Here are some of the assets he used to construct the scene:

You can find other speed level design videos from Maverick here

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