Speed Level Design: Post-apocalyptic Scenes in UE4
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This would be so much more interesting if they'd offer help with housing and integration with a crash course in Japanese. Having some knowledge of the Japanese language and culture should be a pre but in my honest opinion, not a must. That would make this job hunt a much more relevant subject of interest.

by Samsun Rock
5 hours ago

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by Stijn Van Gaal
5 hours ago

I'm using an MSI with a 1070 GPU, which for this was more than enough. For bigger scenes and things like landscape streaming or more complex light bakes I would definitely recommend also looking at the CPU and amount of RAM as well

Speed Level Design: Post-apocalyptic Scenes in UE4
24 April, 2017
Maverick is a guru of speed level design. The artist proves that it’s not that difficult to build complex UE4 scenes in a short time with a little help of ready assets. The latest video shows the evolution of Overgrown Ruins, his new scene which might remind you of The Last of Us. Covered in grass buildings, abandoned trams and deers. 

Here are some of the assets he used to construct the scene:

You can find other speed level design videos from Maverick here

Author: Artyom Sergeev

Source: Maverick

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