Speed Level Design: Post-apocalyptic Scenes in UE4
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by Joel Alexandre
8 hours ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

by Brayden Marco
17 hours ago

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by Alvar Lagerlöf
17 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Speed Level Design: Post-apocalyptic Scenes in UE4
24 April, 2017
Maverick is a guru of speed level design. The artist proves that it’s not that difficult to build complex UE4 scenes in a short time with a little help of ready assets. The latest video shows the evolution of Overgrown Ruins, his new scene which might remind you of The Last of Us. Covered in grass buildings, abandoned trams and deers. 

Here are some of the assets he used to construct the scene:

You can find other speed level design videos from Maverick here

Author: Artyom Sergeev

Source: Maverick

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