Speed Level Design: Post-apocalyptic Scenes in UE4
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To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
8 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
13 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Speed Level Design: Post-apocalyptic Scenes in UE4
24 April, 2017
Maverick is a guru of speed level design. The artist proves that it’s not that difficult to build complex UE4 scenes in a short time with a little help of ready assets. The latest video shows the evolution of Overgrown Ruins, his new scene which might remind you of The Last of Us. Covered in grass buildings, abandoned trams and deers. 

Here are some of the assets he used to construct the scene:

You can find other speed level design videos from Maverick here

Author: Artyom Sergeev

Source: Maverick

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