Stylizer – Color Grade Your Unity Game
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by koffee kingston
2 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
5 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

Stylizer - Color Grade Your Unity Game
21 July, 2017
News

Take a look at a toolkit for Unity called Stylizer. It is a drag & drop extension that can change the look of your game in a unique way. It can unify your colors in consistent way and pixelate your screen. Stylizer is an easy-to-use tool that can dramatically change the look of your game in seconds. 

Stylizer Extended contains full featured Stylizer plugin, but it also provide you with super useful additional contents, such as 68 color palettes, 10 patterns presets & Demo content that comes with four environments which contains more than 70+ models & 16 scenes to show you the full potential of Stylizer. 

Stylizer Extended is the full featured Stylizer plugin with useful additional contents, such as 68 color palettes, 10 patterns presets & Demo content that comes with four environments which contains more than 70+ models & 16 scenes to show you the full potential of Stylizer. 

In Stylizer Image Effect you can play with three layers to:

  • Change the colors of your game using palette tool and mix those colors with patterns to achieve different looks.
  • Pixelate your screen to give it a pixel — art aesthetic
  • Apply grain to get more detail

The package contains a few material shaders which can be used to create same results as dithering layer in image effect. There are in total eight dithered shaders available. ‘Standard’ and ‘Diffuse’ (Lambert) specify the lighting method used before the dithering effect is applied to the material.

What’s Inside Stylizer:

  • Stylizer Image Effect Plugin
  • Palette Tool for specyfing colors and method
  • Pattern Tool for prcodeural generting patterns
  • Pixelation (Pixel Art) Image Effect Plugin
  • Eight dithered shaders
  • 45 Color Palette presets with great Color Grading Schemes
  • 10 Pattern presets for image detail
  • 16 scenes grouped into 4 categories (Apolcapse Scene, Detective Scene
  • Mountains Scene, Space Scene)
  • 40 unique models for Apocalypse Scene
  • 20 unique models for Detective Scene
  • 1 Mountain chunk with 8k diffuse, normal & reflection texture
  • 1 Animated Sci-fi Planet model with ring system, asteroid volume, moon system all created with very detailed 8k diffuse, normal & reflection texture

Features:

  • easy to use – drag & drop workflow and you’re ready to go
  • workflow simplified to few settings which works on the fly without baking or waiting for response
  • ready-made presets for quick preview of different look
  • fully described code
  • constant updates and new features
  • active development & support
  • clean & unique modern style
  • Stylizer has been carefully crafted, with in-game use optimisation in mind
  • Documentation & Video Tutorial Included

Technical aspects:

  • optimised for vr, mobile & desktop
  • each model has been carefully crafted, with in-game use optimisation in mind
  • all elements prefabed for modular workflow

Buy the extender Stylizer for $39.99

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This looks really cool! However, I’ve got a gripe (not sure if it’s the devs or the article) – it’s NOT a colour grading asset. If it were, it’d be a pretty bad one! It’s aiming at a more specific range of looks, i.e. posterisation, palletisation and dithering. Which is awesome! But it’s not colour grading in any useful sense. Besides, there are already great, fully-featured “true” colour grading assets out there, including Unity’s own Post-Processing Stack. This can’t do what they do, and they can’t do what this does!