He has over 15 years of experience and an impressive portfolio.
If you're a frequent 80 Level visitor, you've probably seen Pasquale Scionti's gorgeous lighting work here. If not, then perhaps you've noticed the environments he's worked on in such games as Call of Duty: Vanguard and Senua's Saga: Hellblade 2.
Unfortunately, the artist has recently been laid off and is now looking for new opportunities, ready to share over a decade of experience in different areas, from architecture to game development.
Scionti is a principal lighting artist with a trained eye for a composition mood style and color grading, bringing 8 years of knowledge of Unreal Engine, from lightmap baking solutions to real-time using the latest tech.
You can check out his talent in his concept gameplay for The Witcher 4, a gloomy swamp environment, a Silent Hill-inspired game prototype, an eerie abandoned hospital, a scene inspired by Death Stranding, a P.T.-like hall, and many other projects you can find on our site.
Scionti has also shared his experience with other artists in several interviews, where he talked about using Megascans and Unreal Engine 5 to create environments and explained how to make an old mansion.
Scionti lives in Canada and is open to remote positions. If you have a role in mind, contact him on LinkedIn.
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