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Terrain Workflow in Houdini 18

Adrien Lambert shared his experience in creating landscapes in Houdini 18.

Adrien Lambert is a senior generalist at ILM, VFX and animation studio. He has gained some experience in terrain production using Houdini 18 while working on his short film. The main challenge of his project was the huge amount of landscape he had to create without losing the quality.

While managing the challenge, he learned new tips and tricks in landscape production. In the series, he shared some insights into nodes network and how to optimize the creation of large scenes. 

You can also get the pack with facilitating tools and textures on his Artstation page.

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

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