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Testing Cricket-Like Creature Animation With Unreal Engine 5.6's Locomotor

Mamoru Kano shared a new development update.

Game Developer Mamoru Kano, whose upcoming folklore-inspired UE5 exploration game Otoshi no Shima we featured on 80 Level multiple times, has showcased a new enemy creature powered by Unreal Engine 5.6's Locomotor for procedural animation.

Here's more of this cricket-like insect, which looks terrifyingly massive next to the human character:

We shared a few animations created with Locomotor by Ryan Corniel and Gary Whitton, and if you're interested in diving deeper into this node, check out Kiaran Ritchie's tutorial.

Also, if you're interested in animating with Unreal Engine, we highly recommend checking out videos by Stéphane Biava aka Proj Prod:

Catch up on Mamoru Kano's recent updates below and follow him on X/Twitter:

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