Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Take a look at the Explosions Mega Pack – an ultimate toolkit for creating stunning pyrotechnic effects inside UE4 by Advanced Asset Packs created with the help of Houdini. The pack features 48 complex Particle Systems and 354 Particle Emitters to be used as building blocks.
Powered by SideFX Houdini 3D – the industry standard for visual effects – and built exclusively for Unreal Engine 4, the Explosions Mega Pack represents the ultimate toolkit for creating stunning pyrotechnic effects inside UE.
It is ready to use, easy to customize and has everything you need to make you own unique explosions, including 48 complex Particle Systems and 354 Particle Emitters to be used as building blocks.
One of the greatest challenges in VFX is to create effects that work well in different lighting scenarios, so we added the ability to change the time of day in our Showcase Map – go from day to night and in between to see how each effect looks. You can even slowdown the time and watch the explosions slowly grow.
Created from terabits of data, this asset pack is the result of many months of work and hundreds of hours of simulations and we hope you will enjoy using it just as much as we enjoyed working on it.
- 48 Unique Particle Systems
Built using multiple emitters these are ready to use pyrotechnic effects representing everything from small bangs to earth shattering explosions.
- 350+ Unique Particle Emitters
These are the building blocks for creating complex explosions and include sparks, embers, fireballs, smoke, etc.
- 3 Super Massive Explosions
Setup with the UE4 Sequencer, these sequences combine multiple Particle Emitters and Particle Systems to create complex massive multi-detonation explosions.
- 57 Textures
42 unique texture sheets + 15 regular textures. The texture sheets go from 1k to 4k depending on the size of the effect.
- 9 Materials & 62 Material Instances
- 21 Meshes
Concrete, wood, metal and paper debris.
- 9 Blueprints
Including Sky System with the ability the change the time of day and slowdown time, Grenade that can detect if an explosion happened in the air or on a surface and spawn the appropriate effect, Pyro Grenade that spawn fire effects on props that are at a certain distance and more.