Technical Art Director Krzysztof Krzyścin revealed the production details of Cyberpunk 2077 and discussed the team’s texturing pipeline in Substance tools.
In the interview, he discussed the art direction of the game, ways of keeping the style of the classic cyberpunk genre, and how it differs from other projects he has worked on.
Diving into texturing workflows, Krzysztof talked about the need of finding new ways for materials creation and revealed some tools they’ve used within Substance, including Helix/Perforce for data repository and Visual Studio for code and scripts that are managed by their own build system.