This Real-Time Voxel Building Demolition Is So Satisfying
A new demo from Dennis Gustafsson.
Dennis Gustafsson, the creator of Teardown, always has some of the most satisfying destruction showcases, and this recent one doesn't disappoint. We don't know much about how it was made, but it's pretty crazy to see something like this running in real-time.
Riv Olle Patrik Lundahl, a developer on Teardown, has confirmed that this is a prototype of the game's structural integrity system, aiming to make destruction feel much more physically believable. Below is an earlier showcase of the simulation, which uses a "custom thing" for physics, as Dennis described it:
He did mention, though, that "the solver is inspired by Erin's work," referring to Box3D, the 3D physics engine developed by Erin Catto. You can learn more about it in this article.
There's also a Box3D integration for Unreal Engine, developed by Antonio Lattanzio.
Earlier this year, we spoke with Dennis Gustafsson about Teardown, including the challenges of implementing multiplayer and the technology powering its fully destructible world.
If you want to see more cool destruction, check out Open Plan, a game where you "renovate" houses with every break computed dynamically at runtime:
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