Time-Lapse Breakdown: Scan to Render Workflow
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by Joel Alexandre
5 min ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

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by Alvar Lagerlöf
9 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Time-Lapse Breakdown: Scan to Render Workflow
6 September, 2017

What does it take to turn an initial head scan into a nice-looking render? James Busby from Ten24 shared a time-lapse video, explaining how straightforward it is to combine and use multiple scans from different sessions. The artist went over the full process and showed all the necessary tools. 

Hey guys. This is a project I’ve been working on for the last week or so. I wanted to show firstly that a noisy scan isn’t the end of the world and secondly how straightforward it is to combine multiple scans from different sessions. The head scan was done as part of a big shoot we did about a year and a half ago, the jacket was captured a few weeks later on a different model and the hat I scanned in our studio using a single camera. I retopologised the head using a base mesh and the excellent Wrap 3. Everything was cleaned up using Zbrush, Body paint and Photoshop and rendered in Modo 10 using the default render engine.

James Busby 

And here are some WIP shots and final renders for you to check out:

Make sure to take a look at the artist’s portfolio here

Source: ArtStation

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