Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
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What does it take to turn an initial head scan into a nice-looking render? James Busby from Ten24 shared a time-lapse video, explaining how straightforward it is to combine and use multiple scans from different sessions. The artist went over the full process and showed all the necessary tools.
Hey guys. This is a project I’ve been working on for the last week or so. I wanted to show firstly that a noisy scan isn’t the end of the world and secondly how straightforward it is to combine multiple scans from different sessions. The head scan was done as part of a big shoot we did about a year and a half ago, the jacket was captured a few weeks later on a different model and the hat I scanned in our studio using a single camera. I retopologised the head using a base mesh and the excellent Wrap 3. Everything was cleaned up using Zbrush, Body paint and Photoshop and rendered in Modo 10 using the default render engine.
And here are some WIP shots and final renders for you to check out: