Anastasia Opara showcased the simulator's reworked Gothic windows.
As we're inching closer and closer to the long-awaited launch of Tiny Glade, a procedural castle-building simulator, in Q3 2024, the game's developers are becoming increasingly active online, successfully building anticipation for the upcoming release. Following the recent publication of a developer diary on Steam, Anastasia Opara, the Lead Developer of the title, turned to Twitter to delve deeper into Tiny Glade's updated castle-building mechanics and tease some exciting announcements.
Just in case you've somehow missed all the buzz, here's a quick rundown. The story of Tiny Glade kicked off more than two years ago as a procedural wall generator developed by Anastasia with Bevy, a data-driven game engine built using Rust, a multi-paradigm, general-purpose programming language.
Thanks to multiple upgrades and additions the project received over time, it was eventually turned into a fully-fledged game that allows its players to kick back, doodle some castles, and turn forgotten meadows into lovable dioramas.
In recent days, the developer has shared a few posts showcasing Tiny Glade's upgraded Gothic windows and roofs and comparing the game's current capabilities with those from March 2023. Additionally, Anastasia teased fans with news of an upcoming playable demo that will allow us to try out the game and build some castles before its official release. According to the announcement, the demo is expected to be available during Steam Next Fest, a week-long event celebrating upcoming games scheduled for June 10 to June 17, 2024.
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