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Tips and Tricks on Real-Time Hair

A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush.

A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush. This is not a step-by-step guide, but it’s still a nice starting point that will give some basic ideas. 

First of all, here are the final renders from the artist:

1 of 2

And here are the tips:

The tutorial was originally published on ArtStation

This pack includes tools for clay modeling in ZBrush 4R8: 7 brushes, 10 alphas, Fingerprint texture.

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Comments 2

  • Copony Constantin

    It is interesting althoug it is missing a bit to much detail.. as a sarting point okay and realy awesome work by the way. Yet I feel like a little more indepth wouldnt hurt =)

    0

    Copony Constantin

    ·7 years ago·
  • Sandra

    It is like with the most articles here: a promotion web-space for the artist. It shows a few impressive images and an indicative title "tips & tricks!". At the end there are no tips and tricks: just showing what we all know. Honestly, this is a knowlede from before 15 years: as i was working as apprantice in a game studio this was the "A,B,C" of 3d practising.
    If you cant do this here by default (technically, not aesthetically), you have no business being in the game market.

    -1

    Sandra

    ·7 years ago·

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