Tips and Tricks on Real-Time Hair
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by Poussasin
1 hours ago

Thank you so much, now I am confident to say that I know how to bake.

by Poussasin
2 hours ago

Very nice, thx for sharing!

by Tomer Feiner
3 hours ago

So there's still what to hope for from Gaben...

Tips and Tricks on Real-Time Hair
15 February, 2018

A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush. This is not a step-by-step guide, but it’s still a nice starting point that will give some basic ideas. 

First of all, here are the final renders from the artist:

And here are the tips:

The tutorial was originally published on ArtStation

Source: ArtStation

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2 Comments on "Tips and Tricks on Real-Time Hair"


It is like with the most articles here: a promotion web-space for the artist. It shows a few impressive images and an indicative title “tips & tricks!”. At the end there are no tips and tricks: just showing what we all know. Honestly, this is a knowlede from before 15 years: as i was working as apprantice in a game studio this was the “A,B,C” of 3d practising.
If you cant do this here by default (technically, not aesthetically), you have no business being in the game market.

It is interesting althoug it is missing a bit to much detail.. as a sarting point okay and realy awesome work by the way. Yet I feel like a little more indepth wouldnt hurt =)