Thank you so much, now I am confident to say that I know how to bake.
Very nice, thx for sharing!
So there's still what to hope for from Gaben...
A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush. This is not a step-by-step guide, but it’s still a nice starting point that will give some basic ideas.
First of all, here are the final renders from the artist:
And here are the tips:
The tutorial was originally published on ArtStation.