Tips and Tricks on Real-Time Hair
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Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

Tips and Tricks on Real-Time Hair
15 February, 2018
News
Tutorial

A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush. This is not a step-by-step guide, but it’s still a nice starting point that will give some basic ideas. 

First of all, here are the final renders from the artist:

And here are the tips:

The tutorial was originally published on ArtStation

Source: ArtStation
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Sandraccart@gmx.de Recent comment authors
Sandra
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Sandra

It is like with the most articles here: a promotion web-space for the artist. It shows a few impressive images and an indicative title “tips & tricks!”. At the end there are no tips and tricks: just showing what we all know. Honestly, this is a knowlede from before 15 years: as i was working as apprantice in a game studio this was the “A,B,C” of 3d practising.
If you cant do this here by default (technically, not aesthetically), you have no business being in the game market.

ccart@gmx.de
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ccart@gmx.de

It is interesting althoug it is missing a bit to much detail.. as a sarting point okay and realy awesome work by the way. Yet I feel like a little more indepth wouldnt hurt =)