logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Tips On Normal Map Baking For Hair Cards

Vadim Sorici has recently presented real-time hair done for his upcoming character and a short guide to help other artists.

Vadim Sorici has recently presented real-time hair done for his upcoming character. The project is rendered using Marmoset, and the hair here is around 19K triangles. The artist made hair cards with the help of XGen and Arnold.

Check out his results below:

The thing is that the artist has also shared a small tutorial showing some tricks regarding normal map baking for hair cards. Take some time and learn more about real-time hair:

You can learn more and find other final shots here.

20 Cable Curve Brushes all contained within one Multi-mesh brush and Low poly meshes.

Join discussion

Comments 2

  • Anonymous user

    This is the issue I'm facing. everything I've done is exact but my normal is reddish.

    Link to image - https://ibb.co/nsF82Dn

    0

    Anonymous user

    ·3 years ago·
  • Anonymous user

    Hey, I'm trying to do the same thing in my project to create the normal map but my normal map is reddish in color can anyone guide me, please?
    Thanks

    0

    Anonymous user

    ·3 years ago·

You might also like

  • Sci-fi Hologram alphas/decals/brushes
    by Mels Mneyan

    Improve your workflow with 112+ Hologram alphas/decals/brushes for 2D/3D concept art

  • Metal Damage VDM Brush
    by Nicolas Swijngedau

    40 hand sculpted metal damage brushes all contained within one Multi-Alpha brush. Perfect to speed up your armors creation!

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

×