I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)
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The Unity Asset Store is full awesome shaders. Easy-to-use, fast, fun, high quality, and unique are some of the words that define these top rated projects. We’ve decided to collect shaders that might be useful for you, our readers.
So, are you ready to create flat atmospheric style, SSAO, animated liquid containers, contact shadows, metallic surfaces, and more? Check out some of the offers below:
This costly shader will help you to simulate next level photo-realistic visualizations of any kind metallic related materials. Reflective Clear Coat, Metallic Flakes with Procedural Flake Tool, Overlay, Fresnel, Base Glossiness & Diffuse.
For just $25 you get an asset package which includes tools to make powerful games with very popular flat atmospheric graphics style used in many top selling games recently. The pack features very powerful custom lighting shader with custom shader UI. Mobile optimized (tested with iPad 4th gen).
The pack for $18.75 (for a limited time) offers a high-quality, stable and fast version of SSAO for Unity with added features like lighting contribution, distance cutoff with smooth falloff and occlusion color.
SE Screen-Space Shadows provides screen-space raytraced shadows for directional lights for sharp, detailed contact shadows. It can capture details in shadows that would otherwise be missed using traditional shadow maps alone. This shader will cost you $20, but it is definitely worth it!
A full-screen image processing effect that improves the image quality in real time producing incredibly crisp and vivid scenes. Found yourself stuck, wanting to make your look beautiful? This is the right solution for just $24.50 (30% off)
Liquid Volume ($24.50 for a limited time) is a powerful and highly customizable shader that simulates realistic and animated liquid containers. Can be used in 3D scenes and 2D UI (demos included). The best thing, though, is that it is super easy to use: just add the main script to any gameobject with a mesh to convert it into a liquid container.
That’s not all there is to find, of course. Follow this link to find more cool shaders.
Author: Artyom Sergeev