TopoLogiK – New Retopology Tool For 3DS Max
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Latest comments
by koffee kingston
1 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
5 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

TopoLogiK – New Retopology Tool For 3DS Max
9 October, 2018
News

KinematicLab has revealed TopoLogiK, a new retopology tool for 3DS Max that brings a “more procedural, parametric and efficient approach”. The website presents a huge list of features, many of which are similar to the ones from tools like Blender and Topogun. Let’s check out its possibilities. 

Features:

  • Stripes 
    • Paint Stripe.
    • Move Bezier knots.
    • Change bezier Knots count while keeping the curve.
    • Change Stripe subdivs.
    • Taper Ends.
    • Snap on other edges.
    • Auto adapt width.
    • Edit custom Edge ring like a Stripe.
    • Brush Radius.
  • Surface
    • Paint Surface.
    • Move Bezier knots.
    • Change bezier Knots count while keeping the curves.
    • Change Surface width and height subdivs.
    • Continue surface after surface.
    • Can extend an Edge selection.
    • Brush Radius.
  • Create Face
    • Create new face from nothing, edge, vertex or corner.
    • Auto snap/weld to the closest vertex or edge.
    • Select and extend edge loop.
    • Move vertex.
    • Delete Face.
  • Branch
    • Paint Branches.
    • Move end points.
    • Change width and height subdivs.
    • Twist and rotate.
    • Continue branch after branch.
    • Extend open branches.
  • Bridge
    • Select start and end edge loop.
    • Change bridge subdivs.
  • Cap
    • Cap hole.
    • Rotate the Cap mesh to find the perfect orientation.
    • Change the Cap subdivs with all possible cases.
  • Relax
    • Relax Brush.
    • Change Radius and Strength.
  • Move
    • Auto find the closest sub element (Face, Edge or Vertex).
    • Auto snap to closest vertex.
    • Add and remove from selection.
    • Move a selection.
    • Delete a selection or Paint delete (Face, Edge or Vertex).
    • Select Edge Loop.
    • Snap along edges.
  • Freeze tools (protect faces from changes)
    • Freeze brush.
      • Freeze & Unfreeze.
      • Freeze & Unfreeze all.
    • Freeze & Unfreeze face selection.
  • Split
    • Auto-detection of the closest edge ring.
    • Slide the new Edge loop along the closest edge.
    • Split from custom Start to End edges.
  • Cut
    • Snap to vertex.
    • Snap along edge.
    • Delete selected edge.
  • Opacity controls.
  • Projection distance.
  • Live project (to project using editable poly or mesh).
  • Dynamic shortcuts reminder.

TopoLogiK is said to be compatible with 3DS Max 2013 to 2019. The tool would cost you €36.00 for a single perpetual node-locked license. You can get more details on KinematicLab’s website.

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Damian Recent comment authors
Damian
Guest
Damian

Is there a way to try this out?