TopoLogiK – New Retopology Tool For 3DS Max

KinematicLab has revealed TopoLogiK, a new retopology tool for 3DS Max that brings a more procedural, parametric and efficient approach.

KinematicLab has revealed TopoLogiK, a new retopology tool for 3DS Max that brings a “more procedural, parametric and efficient approach”. The website presents a huge list of features, many of which are similar to the ones from tools like Blender and Topogun. Let’s check out its possibilities. 

Features:

  • Stripes 
    • Paint Stripe.
    • Move Bezier knots.
    • Change bezier Knots count while keeping the curve.
    • Change Stripe subdivs.
    • Taper Ends.
    • Snap on other edges.
    • Auto adapt width.
    • Edit custom Edge ring like a Stripe.
    • Brush Radius.
  • Surface
    • Paint Surface.
    • Move Bezier knots.
    • Change bezier Knots count while keeping the curves.
    • Change Surface width and height subdivs.
    • Continue surface after surface.
    • Can extend an Edge selection.
    • Brush Radius.
  • Create Face
    • Create new face from nothing, edge, vertex or corner.
    • Auto snap/weld to the closest vertex or edge.
    • Select and extend edge loop.
    • Move vertex.
    • Delete Face.
  • Branch
    • Paint Branches.
    • Move end points.
    • Change width and height subdivs.
    • Twist and rotate.
    • Continue branch after branch.
    • Extend open branches.
  • Bridge
    • Select start and end edge loop.
    • Change bridge subdivs.
  • Cap
    • Cap hole.
    • Rotate the Cap mesh to find the perfect orientation.
    • Change the Cap subdivs with all possible cases.
  • Relax
    • Relax Brush.
    • Change Radius and Strength.
  • Move
    • Auto find the closest sub element (Face, Edge or Vertex).
    • Auto snap to closest vertex.
    • Add and remove from selection.
    • Move a selection.
    • Delete a selection or Paint delete (Face, Edge or Vertex).
    • Select Edge Loop.
    • Snap along edges.
  • Freeze tools (protect faces from changes)
    • Freeze brush.
      • Freeze & Unfreeze.
      • Freeze & Unfreeze all.
    • Freeze & Unfreeze face selection.
  • Split
    • Auto-detection of the closest edge ring.
    • Slide the new Edge loop along the closest edge.
    • Split from custom Start to End edges.
  • Cut
    • Snap to vertex.
    • Snap along edge.
    • Delete selected edge.
  • Opacity controls.
  • Projection distance.
  • Live project (to project using editable poly or mesh).
  • Dynamic shortcuts reminder.

TopoLogiK is said to be compatible with 3DS Max 2013 to 2019. The tool would cost you €36.00 for a single perpetual node-locked license. You can get more details on KinematicLab’s website.

Join discussion

Comments 1

  • Damian

    Is there a way to try this out?

    0

    Damian

    ·5 years ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more