Tutorial: Building Cities with ZBrush and Photoshop
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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

Tutorial: Building Cities with ZBrush and Photoshop
5 November, 2017
News

Lina Sidorova has recently shared a tutorial on how you can easily build a version of Ancient Rome with the help of ZBrush and Photoshop. The guide covers the process of constructing 13 buildings in 10 stages and the artist spent one month to build the city. 

 
 
 

 
 

 

 
 

 

 
 
 
 
 
 
 

 

  

 
 

  

 
 

The tutorial was originally published here.  
Source: ArtStation

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