Tutorial: Creating Meshes for Games in Houdini
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If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
11 hours ago

this will be just perfect for my scene

awesome

Tutorial: Creating Meshes for Games in Houdini
4 July, 2017
News

Andreas Glad (check out our interview on real-time VFX) has shared another great guide to using Houdini. The artist will take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls. Excited? Then start learning! 

In this one, you will learn how to create a mesh that is known by many names like, swooshes, soulercoasters, trailmeshes. In the tutorial, we’ll build a tool (digital asset) that allows us to generate these meshes inside of Unreal Engine 4. If you’re interested in trying Houdini Engine, this is a good starting point. I’ll take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls!

You can also download the scene files used in this video, including an annotated .hip file, all .uassets, texture (.png and .psd) and a Readme file, here.

Source: SideFX

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