logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Tutorial: Creating Meshes for Games in Houdini

Another great guide by Andreas Glad.

Andreas Glad (check out our interview on real-time VFX) has shared another great guide to using Houdini. The artist will take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls. Excited? Then start learning! 

In this one, you will learn how to create a mesh that is known by many names like, swooshes, soulercoasters, trailmeshes. In the tutorial, we’ll build a tool (digital asset) that allows us to generate these meshes inside of Unreal Engine 4. If you’re interested in trying Houdini Engine, this is a good starting point. I’ll take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls!

You can also download the scene files used in this video, including an annotated .hip file, all .uassets, texture (.png and .psd) and a Readme file, here.

Built for the Game & Digital Art Industry
Get Our Media Kit

Comments

0

arrow
Type your comment here
Leave Comment
Built for the Game & Digital Art Industry
Get Our Media Kit