Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Andreas Glad (check out our interview on real-time VFX) has shared another great guide to using Houdini. The artist will take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls. Excited? Then start learning!
In this one, you will learn how to create a mesh that is known by many names like, swooshes, soulercoasters, trailmeshes. In the tutorial, we’ll build a tool (digital asset) that allows us to generate these meshes inside of Unreal Engine 4. If you’re interested in trying Houdini Engine, this is a good starting point. I’ll take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls!
You can also download the scene files used in this video, including an annotated .hip file, all .uassets, texture (.png and .psd) and a Readme file, here.