Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Andreas Glad (check out our interview on real-time VFX) has shared another great guide to using Houdini. The artist will take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls. Excited? Then start learning!
In this one, you will learn how to create a mesh that is known by many names like, swooshes, soulercoasters, trailmeshes. In the tutorial, we’ll build a tool (digital asset) that allows us to generate these meshes inside of Unreal Engine 4. If you’re interested in trying Houdini Engine, this is a good starting point. I’ll take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls!
You can also download the scene files used in this video, including an annotated .hip file, all .uassets, texture (.png and .psd) and a Readme file, here.